My job was to script enemy mutants, buddy AI, special events, place
collectables and build level geometry.
I worked on the prototype for this map along with scripting several unique moments
and an easter egg that encouraged players to think outside the box.
I scripted several enemy AI encounters and a mini boss battle made completely out of unused assets.
Working with the mocap department, I helped to direct scenes that I later scripted into the level.
I also added some mes-en-scene by hand animating objects to get "sucked" into the singularity.