Brooklyn Bank - Christmas 2017 DLC
A classic bank map that takes place in a snowy Brooklyn NYC.
These old banks have more secrets than what's locked away inside the vault.
This level took just under four weeks to make from start to finish.

Yacht Heist - John Wick DLC
The Continental is throwing us some information about a fundraiser in the harbor.
Using stealth only, we'll help these corrupt politicians launder their money into our pockets.
using pre-existing modular assets mixed with new art this level took two and a half months to make.

Nightmare Prison - Halloween 2016 DLC
Spin the Wheel of Misfortune and hope for the best as the Necrocloaker drags you into his nightmare.
A large cloaker harrases the players with giant drills and flamethrowers while they try and survive.
This level took around two months to make from start to finish.

Biker Pack - DLC
I built and scripted the ending motorcycle escape for the Biker Dlc pack.

Murky Station - Hardcore Henry DLC
A mission that is stealth only, focused on co-op gameplay. Designed to be Highly replayable.
Supports many different stealth playstyles and encourages creativity to solve each objective.

Santa's Workshop - Christmas 2015 DLC
This Christmas heist was centered around managing "Elves" who were making cocaine presents.
The core loop is similar to a game called "cookie clicker". The more elves you have making presents,
the more money you make per minute. One month build time.

Aftershock - DLC
Vlad was in the middle of transporting some goods through LA when a large earthquake hit.
The Payday Gang is airlifted in to protect and extract the assets before the cops arrive.
This level took about two months to build and script.

Lab Rats - Halloween 2015 DLC
I created the Necro-Cloaker event that takes place during the heist.

The Alesso Heist - DLC
Gensec has built a brand new arena to showcase off their new vault.
We're going to hit them hard during their highest grossing event of the year.
This was my first large scale heist for Payday 2 and took 3 months to build.

Transport: Train Heist - DLC
I re-designed the stealth portion of this heist from the ground up and added in a new escape option.